P+ - Captain Falcon - Subaction - Swing41
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
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38 |
39 |
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44 |
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49 |
50 |
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54 |
55 |
Stats
IASA: |
None |
Hitboxes active: |
7-10 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x124 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
8 |
50 |
60 |
80 |
Slash |
Slash |
6 |
5 |
5 |
|
Scripts
Main
- ItemSetProperty { unk1: 5, unk2: 3.0 }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 6, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 30.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 6, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 16.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 6, bkb: 50, size: 4.3, x_offset: 0.0, y_offset: 4.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 6, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: true, unk6: 0 })
- SoundEffect1(8063)
- BeamSwordTrail { unk: 100 }
- Subroutine(External: effectAnimCmd_Swing4Impact)
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(13.0)
- ItemSetProperty { unk1: 3, unk2: 0.4 }
- AsyncWait(17.0)
- ItemSetProperty { unk1: 5, unk2: 1.0 }
- AsyncWait(19.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
GFX
SFX
- Subroutine(0x2503c)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }